Peter Gabriel


Level KXP Spells
123 456 789
TH
101-- --- ---+0
242-- --- ---+0
3821- --- ---+1
41632- --- ---+1
532321 --- ---+2
664332 --- ---+2
7128432 1-- ---+3
8256433 2-- ---+3
9512443 21- ---+4
101000443 32- ---+4
111300444 321 ---+5
121600444 332 ---+5
131900444 432 1--+6
142200444 433 2--+6
152500444 443 21-+7
162800444 443 32-+7
173100444 444 321+8
183400444 444 332+8
193700444 444 433+9
204000444 444 444+9
214300544 444 444+10
224600554 444 444+10
234900555 444 444+11
245200555 544 444+11
255500555 554 444+12
265800555 555 444+12
276100555 555 544+13
286400555 555 554+13
296700555 555 555+14
307000655 555 555+14
317300665 555 555+15
327600666 555 555+15
337900666 655 555+16
348200666 665 555+16
358500666 666 555+17
368800666 666 655+17
Race Adjustments:
StrDexConIntWisChr CmlAThpTHDiv
+0+3+2+0+4+4+0 +0+6+0÷1
Requisites:Con 16, Wis 14, Cha 18, Class Slots 2, Race Slots 1
Alignment:Any G
HD/level:2d4
Weapon Prof.:3+level*3
To Hit Table:Rogue
Save Table:2*Priest
Reference:Genesis
Groups:Priest, Rogue, Archetype
Complexity:CF=3
“I stood in this unsheltered place, 'til I could see the face behind the face.”
Counts as Human with 3 for 2 trading. 0, 1/s: Alter Self.
Knows Priest, Rogue, and Peter Gabriel spells. Wis bonus to progression.
Spell Robed (-1SL) in Peter Gabriel spells.
Gets 2 Rogue picks per level and 50 Rogue points per level.
Level 1: 0, 2/reset: Convert a Genesis or Peter Gabriel song into a spell.
Level 2: 1M then 1V/s: Channel a spell as a bardic song (Recast each segment).
Level 9: World Music (long): Your bardic songs effect targets CL*100ft not in sight.
Level 18: World Music (miles): Your bardic songs effect targets CL miles not in sight.
Level 27: World Music (planet): Your bardic songs effect the entire planet.
Peter Gabriel Spells:
Remove all negative status effects on you of SEL=N.
Sledgehammer (SL=N): Summon a DL N Sledgehammer Golem.
Come Talk to Me (SL=1): Blindness/Deafness melee shield.
In Your Eyes (SL=2): Get 1r of actions per 1s; only cure spells & Div {allies only}
Shock the Monkey (SL=3): CLd10 electricity one group plus save or stunned.
Steam (SL=4): You breath Prismatic Steam (E=6, dmg=hp+prismatic spray, save for half).
Don't Give Up (SL=5): 1bM: Reroll a TH or Saving throw roll.
Solsbury Hill (SL=6): You Escape from current situation.
Big Time (SL=7): Holy Word that affects all enemies.
Red Rain (SL=8): Red rain that puts you to SEL=4 Sleep (ignoring immunity) and also lowers all enemy prepared effects in the room.
Mercy Street (SL=9): All intelligent enemies in the room commit suicide.
Genesis Songs:
I Can’t Dance (SL=1): Target becomes flatfooted and loses all Dex based AC.
Land of Confusion (SL=2): One group becomes Confused.
Jesus He Knows Me (SL=3): Summon (LVL-DL)^2 Televangelists. DL is their DL.
You’re No Son of Mine (SL=4): Target immune to ranger species enemy ability.
Tonight, Tonight, Tonight (SL=5): Geas/Quest a target. Gets atonement at end.